Saturday, December 1st, 2007
Blizzard’s Arthas
Inspired by Blizzard’s Warcraft 3 and Gears of War I modeled Prince Arthas as I imagine he would appear if the new WoW expansion pack was going to use the UE3 engine. I used Softimage XSI to create the low poly mesh, Mudbox to create the high poly mesh, and Photoshop for the textures. Polycount is sitting at 7994.
Beauty Shot:










