Saturday, December 1st, 2007

Blizzard’s Arthas

Inspired by Blizzard’s Warcraft 3 and Gears of War I modeled Prince Arthas as I imagine he would appear if the new WoW expansion pack was going to use the UE3 engine. I used Softimage XSI to create the low poly mesh, Mudbox to create the high poly mesh, and Photoshop for the textures. Polycount is sitting at 7994.

Beauty Shot:

Arthas

Posted by Justin on December 1st, 2007 | Filed in 3D | Comment now »

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