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	<title>http://waz.ca v.2 &#187; 3D</title>
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	<link>http://waz.ca</link>
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		<title>The Last 2 Weeks Recap</title>
		<link>http://waz.ca/news/the-last-2-weeks-recap/</link>
		<comments>http://waz.ca/news/the-last-2-weeks-recap/#comments</comments>
		<pubDate>Sat, 04 Oct 2008 16:46:10 +0000</pubDate>
		<dc:creator>Justin</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[adapt]]></category>
		<category><![CDATA[Adapt 2008]]></category>
		<category><![CDATA[Andrew Jones]]></category>
		<category><![CDATA[Craig Mullins]]></category>
		<category><![CDATA[Jason Manley]]></category>
		<category><![CDATA[montreal]]></category>
		<category><![CDATA[Softimage]]></category>
		<category><![CDATA[Syd Mead]]></category>
		<category><![CDATA[Zbrush]]></category>

		<guid isPermaLink="false">http://waz.ca/?p=95</guid>
		<description><![CDATA[The Weekend before Adapt On Thursday I caught a ride up to Calgary where I flew out to Montreal arriving a few days early to explore and be a tourist for a while. I got in Friday morning at 7:30 and had to make my way up to the place I was staying. Not speaking [...]]]></description>
			<content:encoded><![CDATA[<p><strong>The Weekend before Adapt</strong></p>
<p>On Thursday I caught a ride up to Calgary where I flew out to Montreal arriving a few days early to explore and be a tourist for a while. I got in Friday morning at 7:30 and had to make my way up to the place I was staying. Not speaking French I was worried it would be difficult to find my way and communicate with people; however that was never an issue as everyone spoke English. Friday during the day I got settled in and took a tour of downtown and Mount Royal. On Saturday I spent the day in Old Montreal taking pictures like crazy for future textures and reference. I stayed during the night to grab some nice night shots as all of Old Montreal is lit up at night and super busy. It helped that the weather was fantastic. Sunday was spent at Mount Royal taking in the â€˜Tam Tamsâ€™ (A drumming session in the park) which made me feel at home.</p>
<p><img class="alignnone" src="http://waz.ca/forumimages/3d/Adapt_01.jpg" alt="" width="450" height="300" /></p>
<p><span id="more-95"></span></p>
<p><strong>Monday</strong></p>
<p>On Monday I arrived at the AMC Pepsi Forum early around 12:00 to pick up my registration however they werenâ€™t ready yet. Having already spent the last 3 days exploring Montreal there wasnâ€™t much for me to do. I asked if I could help out and ended up volunteering during the day to help get registrations out to people since it was probably going to be the busiest day for that. It was pretty nice to volunteer for a little bit and got to meet a lot of people before the event even started. At 5:00 the VIP cocktail started and at 7:00 Andreas Deja from Disney kicked things off with his keynote showcasing his work over the years and a lot of awesome art from behind the scenes at Disney.</p>
<p><img class="alignnone" src="http://waz.ca/forumimages/3d/Adapt_02.jpg" alt="" width="450" height="300" /></p>
<p><strong>Tuesday</strong></p>
<p>I kicked off Tuesday by visiting Adam Ross and Eric Schall talk about printing out digital models and their work for McFarlane Toys. Getting a real model of one of my digital creations would be awesome and after seeing their presentation I at least know how to prepare a model to send it off to print. Afterwards I took in Dan Staton and Ji Ye about their work at Massive Black Shanghai. Dan spoke about all the thought behind outsourcing models and how many concerns and differences between studios there are, while Ji sat quietly and did some awesome Zbrush sculpting. Craig Mullins was next who brought up the concept of contrast and how to control it as well as a more philosophical debate on why we use digital over traditional as well as many great points. I wish he could have talked for even longer. 3 presenters from Disney who are working on the new film Bolt came up with a nice presentation with some good insight to character rigging and working with a hamster. Afterwards the Adapt network event kicked off with a lot of local studios having booths where you could talk with recruiters and show off your portfolio. Met a lot of nice people out there including the guys from Bungie who gave me some great advise, my thanks to Dave and Chris for that.</p>
<p><img class="alignnone" src="http://waz.ca/forumimages/3d/Adapt_03.jpg" alt="" width="450" height="300" /></p>
<p><strong>Wednesday</strong></p>
<p>Taron had the 1st talk of the day with his work flow using Zbrush, Lightwave and messiah. He created a nice scene fairly quickly and I learned a few tips on Zbrush watching him work. I never got the chance to properly introduce myself to Taron even though we kept running into each other and having short little conversations on our way to and from various places. He was always very positive and had such funny remarks about stuff, just a joy to listen too. Jason Manley came up next with a great talk about color and art history. An awesome public speaker I could listen to him for much longer about his views on art and what makes art attractive. Luckily I got that chance with the 2D Master session with Jason, Andrew Jones, Syd Mead, and Craig Mullins all up on stage talking about their views on art, where the industry is headed (Or in Syds case being from the future, where it has been). This was one of my favorite parts of Adapt hearing these four get together and throw out little bits of wisdom in casual conversation. Iâ€™d come back just to hear these four again sound off. Alex Parkinson showed off the work he and the Dreamworks crew did on Kung-Fu Panda next. It was very in depth on how Dreamworks goes about creating their work and on my flight home I got a chance to watch the whole film.</p>
<p><img class="alignnone" src="http://waz.ca/forumimages/3d/Adapt_04.jpg" alt="" width="450" height="300" /></p>
<p><strong>Thursday</strong></p>
<p>Thursday began with Syd Mead talking about fantasy, again another speaker who I could listen to for a long time. Syd has been a part of the industry long before I was even alive and is just a wealth of knowledge. I was so fortunate to talk with him for 20 minutes 1 on 1 at the Softimage party later in the evening, which was a chance of a lifetime. Next I took in Nick Oroc from A2M about his Photoshop techniques and afterwards I talked with him a little bit about life and the outdoors. One of 2 presenters (Andrew Jones being the other one) who have actually been too my small little town in BC and enjoys the outdoors as much as I do. The 3d Masters talk was next I was hoping this would be as good as the 2d talk however they focused more on animation and business instead of the theory behind art and design of 3d. Afterwards Michal Makarewicz from Pixar showed an awesome presentation about Wall-E, going into detail about the whole process from the very beginning to rendering. When you see how much works goes into making a Pixar film you really come out with a deeper appreciation for it.</p>
<p><img class="alignnone" src="http://waz.ca/forumimages/3d/Adapt_05.jpg" alt="" width="450" height="300" /></p>
<p>I had to leave right after Michal finished so I could make it to the pre-Adapt party that Softimage was throwing at their HQ. I hopped on my bike and pedaled over as fast as I could so I wouldnâ€™t show up too late since the party had started 30 minutes before Michal finished. While at Softimage I got a chance to talk with Syd Mead, met many others using Softimage and met with a lot of the team responsible for producing one of the key pieces of software I use. Free drinks and good times were the order of this party and a little later some Street Fighter II action as well. Time went by so fast that I didnâ€™t notice a lot of guests had left and I stuck around long enough to go out for dinner with a lot of the Softimage crew. We went to this great Greek restaurant on Prince Arthur Street and the food was excellent. In many restaurants in Montreal you can bring your own bottle of wine, we over indulged on this by taking 2 bags full of wine bottles for dinner. Afterwards we walked over to La Mouche where the official Adapt party was being hosted. We got whisked to the front of the line as â€˜VIPsâ€™ and had our own booth with even more free drinks setup. The party was great and went all the way to 3:00am with Andrew Jones doing some live painting, and DJâ€™s spinning some great music to dance too. I didnâ€™t get home until 4:00 and had to get up at 7:00 to make it for the 9:00 morning sessions.</p>
<p><strong>Friday</strong></p>
<p>Ouch why am so I tired and my throat is so dry I canâ€™t even speak. Oh yeah they party last night. Aaron Sims was supposed to have the 1st demonstration of the day however he couldnâ€™t make it so Andrew Jones gave a work shop on how he uses Zbrush in some of his amazing illustrations. Afterwards Andrew did his scheduled session on his painting with music using a modified Wacom tablet. That was a really neat demo listening to Andrew draw. Some really cool technology behind that stuff and made for a great presentation. Steven Stahlberg was after lunch and he basically went over his workshop that he does on CGSociety and what he tries to teach over the workshop. Some interesting thoughts on topology and modeling in general, it was well worth listening too. The Iron Man presentation was next going behind the scenes of ILMâ€™s newest film. Afterwards I went home and then went to Swartzâ€™s Deli for dinner. I donâ€™t think Iâ€™ve ever had that much meat on one sandwich in my life before. I was hoping to meet up with jox from the forums for some more DJ action that night; however I took a nap before hand and fell asleep not waking up until 2:00am completely missing Friday night.</p>
<p><img class="alignnone" src="http://waz.ca/forumimages/3d/Adapt_06.jpg" alt="" width="450" height="300" /></p>
<p><strong>The Weekend After</strong></p>
<p>Saturday I flew to Vancouver, where I nearly missed my flight due to getting my time zones mixed up and the departing time completely wrong. Luckily I got dropped off at the airport early; 10 minutes before the flight was supposed to leave! Sunday I was back on the West coast and my brother had a hike scheduled to the summit of the West Lion, North of Vancouver. What a great way to get the legs moving again after almost a 6 hour flight. Tuesday night I met up with a group of people from the Polycount forums, and Wednesday I hitch hiked back to Nelson.</p>
<p><img class="alignnone" src="http://waz.ca/forumimages/3d/Adapt_07.jpg" alt="" width="450" height="300" /></p>
<p>Now after 2 weeks on the road Iâ€™m home and feeling more inspired than ever before and looking forward to the next couple of months to see what I can create.</p>
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		<item>
		<title>Science Fiction</title>
		<link>http://waz.ca/3d/science-fiction/</link>
		<comments>http://waz.ca/3d/science-fiction/#comments</comments>
		<pubDate>Thu, 14 Aug 2008 15:51:36 +0000</pubDate>
		<dc:creator>Justin</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[Consider Phlebas]]></category>
		<category><![CDATA[EON]]></category>
		<category><![CDATA[eve online]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://waz.ca/?p=64</guid>
		<description><![CDATA[While I was in Kelowna for June and July I got onto a science fiction kick and was only reading or playing games based on science fiction. It started when I got into Eve Online a little bit, loving how hard the combat is and the amazing sense of loss when you die. It plays [...]]]></description>
			<content:encoded><![CDATA[<p>While I was in Kelowna for June and July I got onto a science fiction kick and was only reading or playing games based on science fiction. It started when I got into Eve Online a little bit, loving how hard the combat is and the amazing sense of loss when you die. It plays like hardcore mode on Diablo. One day after work I went to the only good used book store in Kelowna and picked up 2 sci-fi books that were recommended to me, Consider Phlebas by Iain M. Banks and EON by Greg Bear. EON I had heard about from the CgSociety challenge a few years ago where the challenge was to create a scene based on a section of the book. Consider Phlebas has inspired the new character I am working on which I&#8217;ll have a WIP post on it soon since I&#8217;ve neglected posting anything about the 3d stuff I&#8217;m working on. The last piece of sci-fi was playing through Mass Effect which I thoroughly enjoyed. Bioware did an excellent job on the game and it had a nice KOTOR feel.</p>
<p><img class="alignnone" title="Scifi Books and Games" src="http://www.waz.ca/uploads/2008/08/scifi.jpg" alt="" width="450" height="175" /></p>
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		<title>Dominace War III Posters</title>
		<link>http://waz.ca/3d/dominace-war-iii-posters/</link>
		<comments>http://waz.ca/3d/dominace-war-iii-posters/#comments</comments>
		<pubDate>Fri, 08 Aug 2008 21:56:31 +0000</pubDate>
		<dc:creator>Justin</dc:creator>
				<category><![CDATA[3D]]></category>

		<guid isPermaLink="false">http://waz.ca/?p=54</guid>
		<description><![CDATA[I just noticed that the character I created for the third Dominance War made it onto the Polycount Poster. Fred is looking at getting all the posters printed up and is now looking for how much interest there is get them printed. Check out these 2 links to add your support and the ordering page [...]]]></description>
			<content:encoded><![CDATA[<p>I just noticed that the character I created for the third Dominance War made it onto the Polycount Poster. Fred is looking at getting all the posters printed up and is now looking for how much interest there is get them printed. Check out these 2 links to add your support and the ordering page when they become available. Help the Dominace War and the upcoming Unearthly Challenge continue by supporting Fred.</p>
<ul>
<li><a href="http://www.gameartisans.org/forums/showthread.php?t=4879" target="_blank">Forum looking for support</a><a href="http://gameartisans.org/gamecon/shop/product_info.php?cPath=21&amp;products_id=28" target="_blank"></a></li>
<li><a href="http://gameartisans.org/gamecon/shop/index.php" target="_blank">Ordering Page</a><a href="http://gameartisans.org/gamecon/shop/index.php" target="_blank"></a></li>
</ul>
<p><a href="http://gameartisans.org/gamecon/shop/product_info.php?cPath=21&amp;products_id=28"><img class="alignnone" title="Polycount Poster" src="http://gameartisans.org/gamecon/shop/items/item_poly_1.jpg" alt="" width="450" height="300" /></a></p>
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		<title>LPC 05</title>
		<link>http://waz.ca/3d/lpc-05/</link>
		<comments>http://waz.ca/3d/lpc-05/#comments</comments>
		<pubDate>Tue, 29 Jan 2008 18:27:08 +0000</pubDate>
		<dc:creator>Justin</dc:creator>
				<category><![CDATA[3D]]></category>

		<guid isPermaLink="false">http://waz.ca/?p=22</guid>
		<description><![CDATA[Just a quick model I whipped up last night, 498 triangles, 1 128&#215;128 texture.]]></description>
			<content:encoded><![CDATA[<p>Just a quick model I whipped up last night, 498 triangles, 1 128&#215;128 texture.</p>
<p><img src="http://waz.ca/forumimages/3d/LPC5_Wip02.jpg" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>UT3 Goggles SDK</title>
		<link>http://waz.ca/3d/ut3-goggles-sdk/</link>
		<comments>http://waz.ca/3d/ut3-goggles-sdk/#comments</comments>
		<pubDate>Fri, 18 Jan 2008 19:50:33 +0000</pubDate>
		<dc:creator>Justin</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Unreal tournament 3 goggles oakley rokr sdk]]></category>

		<guid isPermaLink="false">http://waz.ca/?p=19</guid>
		<description><![CDATA[A new set of goggles for UT3. Tested with the Hurin model, will work for other models but won&#8217;t be placed or scaled correctly. I included the XSI scene file as well as the original Photoshop file for you to check out and modify if you wish.]]></description>
			<content:encoded><![CDATA[<p> A new set of goggles for UT3. Tested with the Hurin model, will work for other models but won&#8217;t be placed or scaled correctly. I included the XSI scene file as well as the original Photoshop file for you to check out and modify if you wish.</p>
<p><a href="http://waz.ca/uploads/2008/01/ut3_goggles.rar" target="_blank" title="UT3_Goggles"><img src="http://waz.ca/uploads/2008/01/ut3_goggles.jpg" alt="UT3_Goggles" height="187" width="172" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Bender</title>
		<link>http://waz.ca/3d/bender/</link>
		<comments>http://waz.ca/3d/bender/#comments</comments>
		<pubDate>Sun, 13 Jan 2008 06:35:45 +0000</pubDate>
		<dc:creator>Justin</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Bender]]></category>
		<category><![CDATA[custom model]]></category>
		<category><![CDATA[Futurama]]></category>
		<category><![CDATA[Unreal Tournament 3]]></category>

		<guid isPermaLink="false">http://waz.ca/?p=17</guid>
		<description><![CDATA[I made a quick Bender model for Unreal Tournament 3. Modeled, textured, and imported into UT3 in the time it took to watch Bender&#8217;s Big Score (2 hours). Theres a couple issues with the character but it was done quickly to see what limitations there are for importing custom characters into UT3. (Right click the [...]]]></description>
			<content:encoded><![CDATA[<p>I made a quick Bender model for Unreal Tournament 3. Modeled, textured, and imported into UT3 in the time it took to watch Bender&#8217;s Big Score (2 hours). Theres a couple issues with the character but it was done quickly to see what limitations there are for importing custom characters into UT3. (Right click the picture to download)</p>
<p><a href="http://waz.ca/forumimages/3d/Bender.rar" title="Bender download" target="_blank"><img src="http://waz.ca/forumimages/3d/Bender_Shot.jpg" alt="Bender" height="450" width="300" /></a></p>
]]></content:encoded>
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		<title>Blizzard&#8217;s Arthas</title>
		<link>http://waz.ca/3d/12/</link>
		<comments>http://waz.ca/3d/12/#comments</comments>
		<pubDate>Sun, 02 Dec 2007 06:32:37 +0000</pubDate>
		<dc:creator>Justin</dc:creator>
				<category><![CDATA[3D]]></category>

		<guid isPermaLink="false">http://waz.ca/?p=12</guid>
		<description><![CDATA[Inspired by Blizzardâ€™s Warcraft 3 and Gears of War I modeled Prince Arthas as I imagine he would appear if the new WoW expansion pack was going to use the UE3 engine. I used Softimage XSI to create the low poly mesh, Mudbox to create the high poly mesh, and Photoshop for the textures. Polycount [...]]]></description>
			<content:encoded><![CDATA[<p><font color="#000000" face="arial" size="2"><font size="2">Inspired by Blizzardâ€™s Warcraft 3 and Gears of War I modeled Prince Arthas as I imagine he would appear if the new WoW expansion pack was going to use the UE3 engine. I used Softimage XSI to create the low poly mesh, Mudbox to create the high poly mesh, and Photoshop for the textures. Polycount is sitting at 7994.</font></font></p>
<p><font color="#000000" face="arial" size="2"><font size="2">Beauty Shot:</font></font></p>
<p><a href="http://www.waz.ca/uploads/2007/12/Arthas_Pass_Render.jpg"><img src="http://www.waz.ca/uploads/2007/12/Arthas_Pass_Render.jpg" alt="Arthas" height="540" width="420" /></a></p>
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